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AI Insights · Timothy · October 2021

Top 5 Educational Games in Cyprus: Q3 2021 Performance

Explore the performance of the top 5 educational games in Cyprus for Q3 2021, with insights on weekly downloads, revenue, and user activity.

Top 5 Educational Games in Cyprus: Q3 2021 Performance

The third quarter of 2021 saw interesting trends in the performance of the top 5 educational games on a unified platform in Cyprus. Below, we break down the weekly downloads, revenue, and user activity for each app. All data has been sourced from Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in both downloads and revenue. Weekly revenue varied, peaking at around $411 in mid-July and closing the quarter at approximately $327. Downloads saw an upward trend in late August, reaching 246, and ended September with 219 downloads.

Keiki Learning games for Kids, published by BENIPOL LIMITED, had a noticeable spike in revenue, particularly in mid-September, hitting $214. However, downloads remained relatively low, with a peak of 27 in mid-July and late August, and fluctuating around 10 towards the end of the quarter.

Dave and Ava Learn and Play, developed by Dave and Ava Ltd, saw modest revenue increases, with a significant jump to $99 in mid-September. Despite this, downloads were sparse, with single-digit figures throughout the quarter, peaking at 10 in late June.

HOMER: Fun Learning For Kids by Homer showed a stable revenue pattern, with notable peaks of $61 in early August and early September. However, the app did not register any downloads throughout the quarter.

Buddy.ai: Early Learning Games from MyBuddy.ai had consistent revenue, maintaining around $52 in August before seeing a slight decrease towards the end of September. Downloads were erratic but saw a significant spike to 118 in mid-September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021